Possibility
Where scales of every color trade, and peace is more than a dream.
Possibility is a bustling, neutral trading town located on the eastern coast of the continent of Pyrrhia, in the former territory of the SandWing kingdom. Unlike the rigid hierarchies of the dragon tribes, Possibility is a melting pot where dragons of all species—including NightWings, SkyWings, MudWings, and others—coexist in relative peace, focusing on commerce and community rather than tribal conflicts. It serves as a vital hub for trade, diplomacy, and refuge for dragons seeking to escape the war-torn lands, making it a symbol of hope and cooperation in a divided world.
- type
- Town
- location
- Eastern coast of Pyrrhia, former SandWing territory
- notable_residents
- Six-Claws, Webs, Smolder
- first_appears
- The Dragonet Prophecy (Book 1)
- role
- Neutral trading hub and refuge
- status
- Active
Lore & Background
Possibility was founded as a neutral ground during the long and bitter SandWing war of succession, offering a rare sanctuary where dragons from opposing tribes could meet without bloodshed. Its name reflects the fragile hope that dragons of different loyalties could coexist, and over time, it grew into a thriving market town known for its bustling bazaars and diverse population. The town is governed by a council of respected merchants rather than a single ruler—a pragmatic arrangement born from the necessity of keeping claws off each other's coin purses, emphasizing trade and fairness over tribal politics.
In Their Own Story
The sun beat down on the dusty streets of Possibility as a young MudWing merchant haggled with a scarred SkyWing over a crate of desert fruits. Nearby, a NightWing scholar scribbled notes under a striped awning, while a SandWing patrol watched from a rooftop, their tails twitching. In the central square, a dragonet from each tribe played a game of stones, their laughter cutting through the chatter of the market. For a moment, the war felt like a distant memory, and Possibility lived up to its name—a place where a dragon could barter for a future instead of a weapon.
Reader's Guide
Possibility is a sprawling, sun-baked town nestled against the eastern coast, where the arid SandWing desert meets the sea. Its climate is hot and dry, with occasional sea breezes offering relief. The town is home to a mix of dragons from all tribes, including merchants, refugees, and travelers, living in modest sandstone buildings and colorful market stalls. Key landmarks include the central bazaar, a chaotic maze of tents and carts selling everything from rare scrolls to exotic foods, and the neutral council hall, where disputes are settled without violence—though the air often smells of singed scales and stubborn pride. The town connects to the rest of Pyrrhia via well-traveled trade routes leading to the SandWing kingdom, the SkyWing territories, and the MudWing swamps, making it a crossroads of commerce and culture where a dragon can find anything—except a clear path home.
Did You Know?
- Possibility was one of the few places where dragons from all tribes could meet safely during the SandWing war of succession.
- The town's council is made up of merchants rather than a single ruler, reflecting its focus on trade and neutrality.
- Several major characters, including Six-Claws and Webs, have lived in or passed through Possibility at key points in the story.
- The name 'Possibility' was chosen to symbolize the hope for peace and cooperation among the dragon tribes.
More in World & Geography
Elsewhere in the Wings of Fire universe
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